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• 8/21/2017

Welcome to Discussions!

This is the place to talk about your favorite topic, to share news, theories, ideas, and to connect with others. The content from your Forum has been converted to Discussions posts, so nothing has been lost.

To learn more about what you can do here, check out http://community.wikia.com/wiki/Help:Discussions

If you're an admin on this community, read more about how you can customize your Discussions and set up guidelines for contributors: http://community.wikia.com/wiki/Help:Admin_and_Moderator_Tools_in_Discussions

Have fun!
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A FANDOM User
• 11/1/2016

How come when I try to search for servers it deletes what I have and never finds any servers??

How come when I try to search for servers it deletes what I have and never finds any servers??
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• 4/28/2014

Newbie Quick-start guide!

Introduce yourself with a new thread in the 👶 New on Urban Terror Wiki board! Tell us a bit about yourself, why you're here, other games you play, hobbies, what part of the world you live in, etc.
Then check out the Community Portal for information, help, and various things to do.
The top navigation is partly controlled by Wikia, so it can be a bit difficult to use. The good stuff is next to the star icon ;)
If you're the nervous type, check out the Community guidelines.
Good luck, have fun!
iynque ✎ 07:48, April 28, 2014 (UTC)
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• 4/28/2014

Wiki To-Do List

The current wiki goals are listed at WikiGoals, and this list is also displayed on the Community Portal page. Feel free to add to it if there's something you'd like to see accomplished, or take up a task yourself and help out!
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• 4/28/2014

Have a question? Ask!

If you have a question about Urban Terror or the wiki, feel free to ask in the Q&A forum.
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A FANDOM User
• 3/2/2014

Help with Sr8 Script!!!!

Help With script pls can activate it in game    -scope-stand.cfg ut_weaptoggle primary bind MOUSE1 "ut_zoomin;+attack;weapprev;wait 2;weapnext;wait 40;"set sr8_k_weapnext "weapnext;vstr sr8_s_reset"set sr8_k_weapprev "weapprev;vstr sr8_s_reset" set sr8_k_zoomin    "vstr sr8_s_reset;wait;vstr sr8_f_+scope;ut_zoomin;"set sr8_k_zoomout   "vstr sr8_s_reset;wait;vstr sr8_f_-scope;ut_zoomout;"set sr8_k_zoomreset "vstr sr8_s_reset;wait;vstr sr8_f_-scope;ut_zoomreset;" set sr8_k_crouchon  "+movedown;set sr8_f_+scope vstr sr8_s_+scope-stand;set sr8_f_-scope vstr sr8_s_-sco33333vstr sr8_s_-scope-stand;vstr sr8_s_+scope-stand"set sr8_k_crouchoff "-movedown;set sr8_f_+scope vstr sr8_s_+scope+stand;set sr8_f_-scope vstr sr8_s_-scope+stand;vstr sr8_s_+scope+stand" main.cfg // pathsset sr8_s_+scope+stand "exec q3config_sr8/+scope+stand.cfg;"set sr8_s_+scope-stand "exec q3config_sr8/+scope-stand.cfg;"set sr8_s_-scope+stand "exec q3config_sr8/-scope+stand.cfg;"set sr8_s_-scope-stand "exec q3config_sr8/-scope-stand.cfg;"set sr8_s_reset "exec q3config_sr8/reset.cfg;" // bindsbind MWHEELUP           "vstr sr8_k_weapnext"bind MWHEELDOWN         "vstr sr8_k_weapprev"bind MOUSE2             "vstr sr8_k_zoomin"bind MOUSE3             "vstr sr8_k_zoomreset"bind c                  "+vstr sr8_k_crouchon sr8_k_crouchoff;"bind a                  "vstr sr8_k_moveleft;+moveleft;"bind f                  "vstr sr8_k_moveright;+moveright;" // initvstr sr8_s_resetset sr8_f_-scope "vstr sr8_s_-scope+stand;"set sr8_f_+scope "vstr sr8_s_+scope+stand;" set sr8_k_moveright "set sr8_coveron vstr sr8_coveron_left;set sr8_coveroff vstr sr8_coveroff_left;"set sr8_k_moveleft  "set sr8_coveron vstr sr8_coveron_right;set sr8_coveroff vstr sr8_coveroff_right;"set sr8_coveron_left   "+moveleft;"set sr8_coveroff_left  "-moveleft;"set sr8_coveron_right  "+moveright;"set sr8_coveroff_right "-moveright;" reset.cfg bind MOUSE1 +attackset sr8_k_weapnext weapnextset sr8_k_weapprev weapprev set sr8_k_zoomin    "vstr sr8_f_+scope;"set sr8_k_zoomout   "vstr sr8_f_-scope;"set sr8_k_zoomreset "vstr sr8_f_-scope;" set sr8_k_crouchon  "+movedown;set sr8_f_+scope vstr sr8_s_+scope-stand;set sr8_f_-scope vstr sr8_s_-scope-stand;"set sr8_k_crouchoff "-movedown;set sr8_f_+scope vstr sr8_s_+scope+stand;set sr8_f_-scope vstr sr8_s_-scope+stand;"
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