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This page includes config files for Urban Terror.

Copy the config and paste it into a text editor. Then save it with a .cfg extension in your Game path. For more information, see Installing Scripts.

File-config

by [51]don Edit

Turns all settings way, way down for ugly graphics and (hopefully) better performance.

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  1. ////////////////////////////////////////////////////////////
  2. /// Ultra Low Quality Urban Terror Config File ///
  3. /// By [51]don - dondon@getlegitanddip.com ///
  4. /// For DailyNade.com ::: Thanks to UltraDie*pRo ///
  5. ////////////////////////////////////////////////////////////
  6. /// Instructions: Navigate to your Urban Terror ///
  7. /// directory. Open q3ut4 folder. Place lowgfx.cfg ///
  8. /// in this folder. Load Urban Terror. Open the ///
  9. /// console with ~ key. Type /exec lowgfx.cfg ///
  10. /// followed by Enter. The game will restart. ///
  11. /// Join a server or load a map to test it out! ///
  12. ////////////////////////////////////////////////////////////
  13. //r_
  14. seta r_fullscreen "1" //Set to 1 for fullscreen
  15. seta r_mode "-1" //Resolution. 3=640x480, 4=800x600, 5/6=1024x768, 8=1280x1024, -1 allows custom resolution
  16. seta r_customheight "480" //If you're using r_mode -1, remove the 2 slashes before seta and then set your custom height.
  17. seta r_customwidth "800" //If you're using r_mode -1, remove the 2 slashes before seta and then set your custom width.
  18. //seta r_displayrefresh "60" //If you're using a CRT, remove the 2 slashes before seta and set your ingame refresh rate. Only works when you use fullscreen.
  19. seta r_picmip "2" //Low detail textures
  20. seta r_texturemode "GL_NEAREST" //Uber low quality mipmapping
  21. seta r_texturebits "16" //16bit textures
  22. seta r_colorbits "16" //16bit colors
  23. seta r_dlightBacks "0" //Lighting values constant for dark and light areas
  24. seta r_ext_multisample "0" //No multisampling
  25. seta r_finish "0" //Try setting this to 1 if you have laggy inputs. I can't feel any difference, though
  26. seta r_allowExtensions "1" //Use OpenGL extensions and r_ext cvars...keep it on
  27. seta r_ext_max_anisotropy "0" //No anisotropic filtering
  28. seta r_ext_texture_filter_anisotropic "0" //Ditto
  29. seta r_ext_multitexture "1" //No multitexturing
  30. seta r_ext_compressed_textures "1" //Compressed textures
  31. seta r_simpleMipMaps "0" //Don't think this does anything, but whatever
  32. seta r_lodbias "2" //Again, doesn't do anything
  33. seta r_depthbits "16" //16bit color depth
  34. seta r_stencilbits "0" //Disable stencil buffer
  35. seta r_roundImagesDown "2" //Does nothing as far as I can tell
  36. seta r_detailtextures "0" //Any code labeled as detail in a texture is not used
  37. seta r_dynamiclight "0" //Not that there are dynamic lights anyway
  38. seta r_colorMipLevels "0" //Color codes mipmapping. Turn it on to see how your textures are being blended. Green = close, high quality, yellow = medium distance, medium quality, red = long distance, low quality. The less stuff that's green, the better your FPS will be.
  39. //cg_
  40. seta cg_sfxbrasstime "0" //How long shell casing stay on the ground, in ms
  41. seta cg_gunsize "1" //1 = small gun
  42. seta cg_drawHands "0" //0 to disable gun being shown
  43. seta cg_sfxSurfaceImpacts "0" //Sparks from bullets hitting walls
  44. seta cg_sfxParticles "0" //Smoke from bullets hitting walls
  45. seta cg_sfxShowDamage "0" //Damage skins
  46. seta cg_visibleBleeding "0" //Bleeding from wounds. Does not affect blood trails
  47. seta cg_drawfps "1" //Draw FPS in top right
  48. seta cg_sfxMuzzleFlash "0" //Muzzle flashes from guns
  49. seta cg_marks "0" //Don't think this does anything
  50. //com_
  51. seta com_blood "0" //Blood! If set to 0, sfxvisiblebleeding is disabled too
  52. seta com_maxfps "45" //Max fps at maximum allowed in UrT. Set this lower if you want to avoid huge drops in firefights.
  53. seta com_hunkmegs "1024" //256 is good for 512 MB total system RAM. If you have more RAM, you can increase this. Never exeed 3/4 total system RAM. Don't exceed 1024 MB either because UrT will give you an error.
  54. // Shows Your FPS
  55. //DISPLAY SETTINGS//
  56. //seta r_textureMode "GL_NEAREST" // Billinear/Trillinear From Speed To Quality= GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR
  57. //seta r_lodbias "2" // Level Of Detail On The Players Models 0=best, 1=better, 2=worst
  58. //seta r_picmip "2" // Level Of Detail On The Textures 0=best, 1=better, 2=worst
  59. //seta r_roundImagesDown "2" // 0 Means More Detailed Textures 1 Or 2 Means Less Detailed Textures As They Are Being Rounded Down When They Need To Be Resized This Means Less Chance Of Speed Problems And Running Out Of Local Texture Memory On The Card
  60. //seta r_detailtextures "0" // If A Shader Has A Detail Stage This Setting Determines If It Is Rendered Or Not Defaults to 1 but 0 may give minimal FPS gain
  61. //seta r_simpleMipMaps "0" // Mipmapping Increases The Quality Of Textures By Slightly Blurring Them So Colors Flow Into Each Other This Does Away With The Pixelated Look Disable It For Performance
  62. //seta r_ext_compressed_textures "1" // Compresses Textures
  63. //seta r_ext_max_anisotropy "0" // Sets The Anisotroy Level Default 2
  64. //seta r_ext_multitexture "1" // If Enabled Multitexturing Will Provide Optimal Performance (1=+5fps)
  65. seta r_facePlaneCull "1" // If Enabled, Brush Faces Not In View Will Be Culled
  66. //NET SETTINGS//
  67. seta cl_maxpackets "42" // This Is The Maximum Number Of Data Packets That Can Be SENT To The Server Per Second 30-42 (125/3 = ~42)
  68. //seta com_maxfps "60" // Maximal FPS Locked @ 125
  69. seta rate "25000" // This Is The Maximum Rate At Which The Server Will Send Data To You
  70. //EFFECTS//
  71. //seta cg_brassTime "0" // Milliseconds That Ejected Shells Stay Lying Around On The Ground? 5000
  72. //seta cg_sfxBrassTime "0" // How Long The Brass Or Cartridges Are Left On The Ground!
  73. seta cg_markTotaltime "0" // Milliseconds That A Mark Of A Bullet Will Stay On A Surface
  74. //seta cg_sfxParticles "0" // Smoke From Bullets Hitting Walls
  75. //seta cg_sfxSurfaceImpacts "0" // Sparks From Bullets Hitting Walls
  76. seta cg_maxFragments "0" // Determines The Maximum Number Of Fragments A Breakable Object Will Break Into
  77. seta cg_sfxVisibleItems "0" // Shows Guns On Players Backs And Pistol
  78. //seta cg_sfxShowDamage "0" // Shows Damage Skins When A Player Gets Hit
  79. //seta cg_visibleBleeding "0" // Bleeding From Wounds. Does Not Affect Blood Trails
  80. //seta com_blood "0"
  81. //seta bot_enable "1"
  82. seta s_initsound "1"
  83. seta ut_timenudge "10"

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