Firing modes in Urban Terror determine what your weapon does when firing. The most common modes, which effect most weapons in the game, are semi-automatic, burst, and automatic. The default key to cycle through firing modes is N. Firing modes are saved for each weapon in your q3config.cfg
file in your Game path, and will remain constant across sessions; each weapon will always use the last firing mode it was set to.
Available Weapon Modes[]
- Semi-Automatic
- Fires a single shot with the most possible accuracy.
- Bolt-action
- Only used for Remington SR8. Fires a single shot with the most possible accuracy, like semi-automatic mode, but this mode requires a long pause between shots (and causes you to un-scope).
- Burst
- Fires a burst of three shots in a relatively tight cluster.
- Spam
- Used only for HK UMP45. Fires an extremely fast burst of three shots in a relatively wide spray.
- Automatic
- Continuously fires until the magazine is empty (or the trigger is released). Starts accurate, and becomes less accurate as more consecutive shots are fired.
- Short Range
- Used only for HK69 40mm. Fires grenades relatively straight forward.
- Long Range
- Used only for HK69 40mm. Fires grenades further and with a higher arc.
- Slash
- Used only for Knife. A stab used at point-blank range.
- Throw
- Only selectable with Knife (grenades are always thrown). Throws the knife in a relatively straight line (in versions prior to 4.2, thrown knives had more arc to them).
List of Weapons and Possible Modes[]
Weapon Name | Weapon Number | Burst | Semi-Automatic | Bolt-action | Spam | Automatic | Short Range | Long Range | Slash | Throw |
---|---|---|---|---|---|---|---|---|---|---|
Boots | 0 | × | × | × | × | × | × | × | × | × |
Knife | 1 | × | × | × | × | × | × | × | ✔︎0 |
✔︎1
|
Beretta 92G | 2 | × | ✔︎0 |
× | × | × | × | × | × | × |
IMI DE .50 AE | 3 | × | ✔︎0 |
× | × | × | × | × | × | × |
Franchi SPAS12 | 4 | × | ✔︎0 |
× | × | × | × | × | × | × |
HK MP5K | 5 | ✔︎0 |
× | × | × | ✔︎1 |
× | × | × | × |
HK UMP45 | 6 | × | ✔︎0 |
× | ✔︎1 |
× | × | × | × | × |
HK69 40mm | 7 | × | × | × | × | × | ✔︎0 |
✔︎1 |
× | × |
ZM LR300 | 8 | ✔︎0 |
✔︎1 |
× | × | ✔︎2 |
× | × | × | × |
HK G36 | 9 | ✔︎0 |
✔︎1 |
× | × | ✔︎2 |
× | × | × | × |
HK PSG1 | 10 | × | ✔︎0 |
× | × | × | × | × | × | × |
HE Grenade | 11 | × | × | × | × | × | × | × | × | ✔︎0
|
Flash Grenade | 12 | × | × | × | × | × | × | × | × | ✔︎0
|
Smoke Grenade | 13 | × | × | × | × | × | × | × | × | ✔︎0
|
Remington SR8 | 14 | × | × | ✔︎0 |
× | × | × | × | × | × |
AK103 7.62mm | 15 | ✔︎0 |
✔︎1 |
× | × | ✔︎2 |
× | × | × | × |
Bomb | 16 | × | × | × | × | × | × | × | × | × |
IMI Negev | 17 | × | × | × | × | ✔︎0 |
× | × | × | × |
N/A | 18 | × | × | × | × | × | × | × | × | × |
Colt M4A1 | 19 | ✔︎0 |
✔︎1 |
× | × | ✔︎2 |
× | × | × | × |
Glock 18 | 20 | ✔︎0 |
✔︎1 |
× | × | × | × | × | × | × |
Colt 1911 | 21 | × | ✔︎0 |
× | × | × | × | × | × | × |
MAC 11 | 22 | × | × | × | × | ✔︎0 |
× | × | × | × |
Weapon Modes CVar[]
The weapmodes_save
CVar is where weapon mode settings are saved. It is 23 digits long and each digit represents a weapon (see table of weapons above). The value of the digit determines the weapon mode for that weapon. This is easiest to set in the game (just change your weapon modes in game and the q3ut4.cfg
file in you Game path will update with the saved weapon modes). If you want to set this manually for some reason, just edit the value using the table above. For example, if you wanted to change the G36 to semi-automatic, you would change the 10th digit (weapon 9) to a 1.
When all weapon modes are set, it will look something like this:
set weapmodes_save "00000111210000020002000"
|