Urban Terror Wiki
Register
Advertisement
This article needs to be cleaned up to a higher standard of quality.

The specific problem is: Change pre-formatted text file to wiki markup. You can help Urban Terror Wiki by improving this article if you can. Generally, this may mean re-organizing parts of the article, checking grammar & spelling, or correcting formatting.

Documentation[]

================================================================================
* Urban Terror Level * 
--------------------------------------------------------------------------------
     Title			: Casa
     Filename		: ut4_casa.bsp
     Author			: SweetnutZ (Updated for 4.0 by BladeKiller)
     Date			: 07/28/2001 (Updated for 4.0 03/25/2007)
     E-mail address		: mercjohns@hotmail.com
     Homepage URL		: http://www.twisted-strand.com/mercer

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
     A dusty Spanish town sets the tone for European urban combat.  Tight alleys and
     open areas merge in this small fast-paced map.  Just don't try to get on the roofs.
     It's a waste of time :)
--------------------------------------------------------------------------------
     Single Player		: Yes (bots)
     Gamemodes		:  FFA, TP DM, TP Survivor
     Suggested player load	: 2 to 16
     New Textures		: Yes (99% my own)
     New Sounds		: Yes
     --------------------------------------------------------------------------------
     * Construction *
--------------------------------------------------------------------------------
     Map Base		: None
     Prefabs used		: None
     Mapobjects used		: lamp.md3, by Meaty
                               shrubbery.md3 by Lunaran 
                          defcon_tree by Defcon.
			: trees and flowers were replaced with Frozen Sand models
Editor used		: q3radiant 202
Other utilities used	: GtkRadiant for compiling
Known Bugs		: Some of the roofs clip out of view because of lowered sky brushes,
			  used to keep r_speeds at a manageable level.  Sort of a choice,
                          either a few areas where the roofs clip out funny, or bad r_speeds.
Compile machine		: AMD Thunderbird 1.2 gigahz, 512 mb DDR ram.
BSP time		: 28 Seconds.
RAD time		: 19 Minutes, 57 Seconds.
VIS time		: 26 Minutes, 16 Seconds.
Total Brushes		: 3236
DM spawns		: 14
TP spawns		: 80 (4 groups of 20, 2 spots per team)
Locations		: 8 $location var's for teamplay.
--------------------------------------------------------------------------------
     * OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
     Siberia
     --------------------------------------------------------------------------------
     * CREDITS *
     --------------------------------------------------------------------------------
     Major credit to all of the various texture resource site that I created my textures from.
     All of my textures were created from photosource, found at a variety of locations, then
     made to tile and etc.  Some textures were combined, merged, yadda yadda.  Since I can't
     remember exactly where I got all my textures, I will reference the sites I *know* I visited.
     Thanks to the following sites/authors:
http://art.net/~jeremy/photo/public_texture/index.html
http://www.shaderlab.com
http://www.saturn-online.de/~cosmo/mats.htm
http://textures.forrest.cz/
http://digital-eel.com/surface/files.htm
http://wadfather.game-edit.com/
http://www.levelediting.de/index.php3?site=texturestudio.inc
http://eye.box.sk/tex.php3?infile=textures/index

Thanks to Nick Coombe (Crinity) for his great Environment skybox
http://www.planethalflife.com/crinity

Thanks to Meaty, Lunaran and Defcon for the use of their great map models.  Lunaran
Tons of thanks to WetWired, Battlecow, Tub, Nrgizer and BBQ (the other SID mappers)
for their valuable experience in helping me learn to map.  I'd be lost without you
guys.
I would also like to thank DaveJ, GlenC and Narby for their very inspiring
CounterStrike maps, (dust, italy, inferno).
================================================================================
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
     Authors MAY NOT use this level as a base to build additional levels.
     This map MAY NOT be sold, or in any other way turn into profit for any other
     person than the author. This map MAY be distributed on any media as long as this
     media is distributed freely without anyone having to pay for it and this text file is
     included. This level is designed for the Quake 3 Total Conversion "Urban Terror"
     and is not to be used, replicated or edited for any other Mod, Total Conversion, Game
     or Game Engine.
Standard Maps
Advertisement