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DocumentationEdit

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* Urban Terror Level * 
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     Title			: ut_crossing
     Filename		: ut4_crossing.pk3
     Author			: MasHeeN
     Date			: 03/09/2007
     E-mail address		: MasHeeN@blueyonder.co.uk
     Homepage URL		: http://www.masheen.net/crossing

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  Revised Build for OOB MOB
--------------------------------------------------------------------------------
     Localised all files, renamed some shaders, updated the lighting to meet overbright
     requirements. Closed off some small areas for gametypes 4 and 5.
     --------------------------------------------------------------------------------
     * Level Description *
--------------------------------------------------------------------------------
     It is 1980. On a cold evening in the USSR, an industrial area holds more secrets 
     than it wishes to disclose, but someone has been searching. Vital documents are 
     missing that prove the existance of this, much denied, processing system. The 
     foriegn agents must be found and stopped at all costs!
     -------------------------------------------------------------------------------
     Single Player		: No
     Gamemodes		: FFA, TP DM, TP Survivor, 
     			  Follow the Leader, CAH, Bomb
     Suggested player load	: 8-16
     New Textures		: Yes
     New Sounds		: Yes
     New Models		: Yes
     --------------------------------------------------------------------------------
     * Construction *
--------------------------------------------------------------------------------
     Map Base		: New Map
     Prefabs used		: 
     Mapobjects used		: Defcon_tree by SID
     			  Lada by Omita
     			  Russian tgb11 by BeardMonkey
     			  Russian Kamaz trucks by BeardMonkey
     			  diesel generator by BeardMonkey
     Editor used		:  GTK Radiant 1.2.11 
     Other utilities used	: The usual, particularly
     			  YDNAR q3map2 2.55 (http://shaderlab.com)
  			  Surface Inspector by {TRIAD}cry4dawn
Known Bugs		: Bots do not appear to be affected by the "trigger_only" flag. This means 
			  the bots will effect the operation of the central train. Bots have been 
			  removed for this reason.
Compile machine		: AMD Athlon 64 2000 1Gb
BSP time		: ? sec
VIS time		: ? sec
RAD time		: ?  sec
Total Brushes		: 7085 (approx)
DM spawns		: 12
TP spawns		: 102
CAH capturepoints	: 6
Locations		: 34 hmm. does that work ?
Haven't updated these stats in ages. Sorry.
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     * OTHER LEVELS BY THE AUTHOR *
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     : Eagle - By MasHeeN - (ut_eagle.pk3)
: Eagle - By MasHeeN - (ut_eagle_30.pk3)
: Crossing - By MasHeeN - (ut_crossing_30.pk3)
: Ambush - By MasHeeN - (ut_ambush.pk3)
: Some Doom levels, Doom2 levels, Quake levels, Q3Arena and Q3TeamArena 
  levels, but none as public release.
--------------------------------------------------------------------------------
     * CREDITS *
     --------------------------------------------------------------------------------
     The usual - 
     Silicon Ice Development (http://www.silicon-ice.com)

And also - 
Omita: Great models as always and he is such a busy man. Top. (http://www.omita.com)

BeardMonkey: More great models. This boy is good... and fast. Thanks BM (http://monkeyism.no-ip.com/)

Invis: ut automotive - very useful for ideas and reference. (http://www.s8s.info/)

Ydnar: q3map2 2.54 (http://shaderlab.com)

Skybox by Justin Fisher (Skyboxes: http://quake.stuff.gen.nz)

Thnom: for still only having 56k connection
DickDastardly: for his help, advice and general brummie demeanor.
Dragonne: for his help and advise.
MadHarver: for his interest and ideas.
All the play testers: thanks for your time.
The W.R.A.N clan members: Dugster, Madfoot, Riley, Numbenator, Gibbons
The lovely Johnson: and her womanly ways
================================================================================
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
     Authors MAY NOT use this level as a base to build additional levels.
     This map MAY NOT be sold, or in any other way turn into profit for any other
     person than the author. This map MAY be distributed on any media as long as this
     media is distributed freely without anyone having to pay for it.
     This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
     to be used, replicated or edited for any other Mod, Total Conversion, Game or
     Game Engine.
Standard Maps

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