set sv_maxclients "12"// Max client slots available on the server, using more than 16 is not recommend. It can cause lag and most levels are not built for it (Default 12).
set g_maxGameClients "0"// Max clients that can actually join the game. Other clients will be forced to spectator. (Default 0=all)
set sv_privateClients "0"// Number of private slots. This number will be reserved for players who enter the right private password.
set g_gametype "4"// 0=FreeForAll, 3=TeamDeathMatch, 4=Team Survivor, 5=Follow the Leader, 6=Capture and Hold, 7=Capture The Flag, 8=Bombmode. (Default 4)
sets sv_dlURL "urbanterror.info"// Sets the address for auto-downloading.
Auto-download only works on ioUrbanTerror clients. The client will try to download <sv_dlURL>/q3ut4/mapname.pk3. So if your server is running ut4_coolmap and sv_dlURL is set to 'yoursite.com/maps', make sure the maps is hosted at http://www.yoursite.com/maps/q3ut4/ut4_coolmap.pk3. Leaving this set 'urbanterror.info' will make it use a map mirror with the most common maps on it. If you got your own hosting, please us that though, to save bandwidth.
Also note that you should NOT include http:// in the URL: anything after // is counted as a comment!
set g_deadchat "1"// Determines if alive players can see dead players message. 0=living players can not see dead players chat 1=living players see only team-messages from dead teammembers 2=living players also see normal chats from dead players. (Default 1)
set g_antiwarp "1"// Enable or disable antiwarp. This option smooths the movement of warping players (warping is caused by a poor connection, for instance downloading porn during playing). The warping player will experience stutters when this is enabled. (Default 1)
set g_antiwarptol "50"// Tolerance of the antiwarp. Higher = more tolerant. (Default 50)
set g_gear "0"// Bitmask that decides which votes are allowed and which not. Check Gears calculator to find the correct number.
set g_allowvote "536871039"// Bitmask that decides which votes are allowed and which not. Check allowVote calculator to find the correct number.
set g_failedvotetime "300"// Time in seconds before someone can call another vote after another has failed. (Default 300)
set g_followstrict "1"// 1=no haunting of enemies when dead. (Default 1)
set sv_floodprotect "1"// 1=stops clients from spamming many chat lines. (Default 1)
set g_friendlyFire "1"// 0=no friendlyfire and 1=friendlyfire on, kick after too many TK's 2=friendlyfire on, no kicks. (Default 1)
set g_maxteamkills "3"// Amount of team kills before you get kicked when friendlyfire is 1. (Default 3)
set g_teamkillsforgettime "300"// Amount of seconds before team kills are forgotten. (Default 300)
set g_teamautojoin "0"// Force players to auto join on connect, instead of letting them spectate until they join themselves. (Default 0)
set g_teamForceBalance "1"// If on, you can't join a team when it has more players then the other. (Default 1)
set g_maintainTeam "1"// When switching maps, players will stay in their team. (Default 1)
set g_teamnamered ""// Name for the red team, nothing = Red Dragons.
set g_teamnameblue ""// Name for the red team, nothing = SWAT.
set g_swaproles "0"// When map is over, play it again with the teams swapped (recommended for bomb mode). After that, change map. 0=change map immediately when map is over, no swapping of teams. (Default 0)
set g_armbands "1"// Determines the behaviour of the armbandcolor (also shows on playerlist and minimap). 0=player's choice, set with cg_rgb 1=Based on teamcolor (red or blue) 2=assigned by server (random)
set sv_maxping "0"// Max. ping a client may have when connecting to the server. (Default 0)
set sv_minping "0"// Min. ping a client may have when connecting to the server. (Default 0)
set g_allowchat "2"// 0=no chatting at all 1=teamchats only 2=all chats. (Default 2)
set g_log "games.log"// Name of the logfile. Empty ("") means no log. Log will be in the q3ut4 folder in windows. Linux uses ~/.q3a/q3ut4. (Default games.log)
set g_logsync "1"// Enables/disables direct writing to the log file instead of buffered. (Default 1)
set g_loghits "0"// Log every single hit. Creates very big logs. (Default 0)
set g_logroll "0"// Create new log every now and then, instead of always using the same one. (Default 0)
set logfile "0"// Additional logging in separate qconsole.log file. 1=buffered, 2=synced. (Default 0)
set g_cahtime "60"// Interval in seconds of awarding points for flags in Capture and Hold gamemode. (Default 60)