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Strafe-jumping

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Strafe-jumping is a common technique in Urban Terror used to increase a player's speed. Originally a bug in the Quake III game code, it is now accepted as part of the game.

See also: Wall jump

Method Edit

Strafe-jumping requires a specific combination of mouse and keyboard input.

Strafe-jumping00:09

Strafe-jumping.com- Circle-jumping Example

Strafe-jumping

The controls are as follows:

  1. The player presses the forward key, preparing to make the first jump.
  2. While keeping the forward key pressed, the player jumps, and pressing either the move left or the move right key (ergo the strafe in the term strafe-jumping). The strafe and jump keys should be pressed at the same time, and the jump key immediately released.
  3. To gain maximum acceleration and speed, the player must now move the mouse gradually to the correct degree (i.e., turn) in the direction of the strafe, while still holding down the two aforementioned keys.
  4. For successive strafe-jumps, the player immediately jumps again on landing, swapping the direction of strafe as well as mouse turn direction if necessary to avoid obstacles.

Done correctly, this will increase the player's velocity with successive jumps. Mastering this technique requires lots of practice. Sequential strafe-jumping is mainly a matter of muscle memory, as the maximum angle of mouse motion increases slightly with consecutive jumps. Another way to increase jump speed in Urban Terror is a circle-jump.

Circle jump Edit

The circle jump start is the action performed by the player at the start of the strafe jumping, this gives a sudden burst of speed as opposed to gaining speed with regular strafe jumping.

Urban terror - Jump tutorial12:36

Urban terror - Jump tutorial

More jumps, including circle jumps

The movements are as follows:

  1. The player stands about 90 degrees from the direction he intends to move in.
  2. The player then holds forward, the left or right strafe key (depending on which direction he or she intends to take), and turn to face 45 degrees the opposite way. (The player will have turned 135 degrees from his or her original position)
  3. The player now continues into strafe jumping.

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